Game On

GTR

Towards the end of last year I picked up GTR – the official simulation game of the FIA GT Racing championship, on the recommendation of someone on a motor sports forum I frequent.

To say it has a steep learning curve would be a collosal understatement. The learning curve is vertical, and that’s coming from someone who’s no stranger to racing sims. I cut my sim teeth on Geoff Crammond’s Grand Prix, back on my Amiga, and I’ve saught out simulation style games for each of the racing series’ I’ve had an interest in over the years, from Formula One to IndyCar Series. With all that history in my virtual racing resume, I think I can safely say that initially GTR is the most frustrating and least rewarding game I have ever experienced.

I’m playing GTR with a Logitech force feedback steering wheel and pedals – essential if you’re to stand a chance with this game. You need to feel every single bit of feedback from the car you’re driving, and each of them have their own quirks that must be interperated through each vibration and change of weight relayed through the wheel.

From the beginning I knew I’d have to get myself up to scratch to race in an online league run by the guy who’d introduced me to the game. With hindsight this probably made it more frustrating due to the pressure I was putting on myself to improve at first. On more than one occasion I thought about throwing in the towel, due to sheer exasperation with reeling off lap after lap of Barcelona, a circuit I know very well, but only managing one clean lap in ten. By the time the league was ready to roll in January I felt I was ready only to assume my place at the back of the grid and simply struggle along with it.

What transpired was that in one of our practice races the penny finally dropped. I’m not sure what it was but I suddenly developed a feel for what the car was doing underneath me. Don’t get me wrong – six months after first turning a wheel I still find the game can be infuriatingly harsh. It’s just that now I realise that’s the point. It’s a simulation in every sense of the word – if I was driving a real Mosler without all due care and attention around some of the toughest racetracks in the world then I’d be bound to make more than a few mistakes.

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Game On

ZX Spectrum game walkthrough videos

Check out these walkthrough videos of various classic ZX Spectrum games. The only bad thing is that they’re 20 years too late – I could have done with this kind of thing when I was stuck, back in the day.

Being a gamer from way back then, I was mesmerised by the Jet Set Willy video. Some of those levels are so fiendish, yet the guy doing the walkthrough loses only one life on his way to collecting all the items and completes the game in around 36 minutes.

For me, there was something magical about games back in the 80’s that doesn’t seem to apply to modern games. Perhaps it’s rose tinted glasses, or maybe it’s the fact that I can count on the fingers of one hand how many games haven’t disappointed me in the last couple of years, but I still regard those 48k games with a fondness that many modern games just don’t warrant.

Maybe they just don’t make them like they used to.

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