Back in May 2017, I was approached by Sony about taking part in a retrospective video on WipEout. I happily attended the recording in Liverpool and, in addition, answered a series of questions that were to be part of a feature for the Official PlayStation Magazine.
For whatever reason, the feature was never published so after writing recently about how WipEout changed my life, I thought I’d share the Q&A here.
Earlier, whilst playing Elite: Dangerous, I got to enjoy one of the most surreal gaming experiences I’ve ever had, courtesy of a Red Cross chugger knocking the door in the early stages of an epic 28 jump journey.
When I got back to the controls, I activated the frame shift drive countdown to jump to the next system on the route and just as it engaged I looked at the fuel gauge in horror. I was supposed to stop in the current system to refuel and just had gone one more jump than I meant to.
As soon as I completed the jump I dropped out of super cruise and scanned the system. Yep, it was an empty, unpopulated system and I was kind of boned.
Yesterday I cracked and bought myself a PlayStation Vita. I’d been wanting one since the Vita Rooms event, but let launch day come and go earlier in the week without taking the plunge. By the weekend, with a £230 tax rebate sitting in the bank and a burning desire to play some proper games on the go again, I decided just to go for it.
The hardware is beautiful and the interface is really nice. Unfortunately I’m not enjoying WipEout 2048, the only off the shelf game I picked up from the high street, but there’s a lot of great launch titles out there and if I get the same enjoyment out of my Vita as I did from my (pair of) PSP’s over the years then it’ll be well worth the investment.
Some free augmented reality games that I got from the PlayStation Network after redeeming a code are actually quite good fun, and show the potential for that kind of thing. The Cliff Diver game in that pack is pretty neat – creating a variety of augmented reality pools and diving boards upon your environment in which you can make the titular character do what he does – dives off cliffs!
Considering I was never intending on getting a Vita until I went to the Vita Rooms event, it just shows you how effective that type of marketing is. Let people play with the hardware and sell it on its merits.
I’m actually looking forward to my commute this week – no time better than 45 minutes on the train to get some good gaming in. 🙂