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WipeoutZone

WipeoutZoneI created this PlayStation game fan site in early January 2001 to serve an online community that had grown from the popularity of the futuristic racing game “Wipeout.”

The site enables users to register then update their lap records for different tracks in the game, take part in forums, polls, chat rooms, and read feature articles, as well as download screen savers and wallpaper submitted by members.

The site does require a large amount of my spare time to run, but the positive feedback I have received from the community and from Sony Computer Entertainment Europe has made the effort very worthwhile.

The site was designed in Adobe ImageReady and Macromedia Fireworks then hand coded in Allaire Homesite in HTML and PHP. I use CSS to format the content extracted from the database. The navigation bar was created in Macromedia Flash, as it provided the effect I wanted for the button roll-overs.

The style of the site is in keeping with that of the Wipeout games and I decided to go with this to make it instantly recognisable to fans of the game.

At the time of writing, WipeoutZone has approx 250 registered members, hopefully numbers are set to increase when a new version of the game is launched for the PlayStation 2 in February.

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Game On

Don’t Buy The Player

Seriously, if you’re conned by the bright orange cover that says the contents include previews of forthcoming PS2 games, including Wipeout Fusion then you will be pissed off when you find out exactly how much there is on that game.

It was the only reason I bought the magazine and the sum total of information on ‘Fusion is a thumbnail of a screen shot that was released months ago and a caption that tells us nothing!

Crap like this leaves a taste worse than Claire Swire’s sex life – how can rags like this get away with shit like that? I’ve sent an e-mail to ask.

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Game On

PS2 Round Up

Three weeks and three games on, the PS2 has pride of place in my living room and has become the focal point of my evening entertainment. What am I playing? – SSX, DOA:2 and Smugglers Run!

SSX was the game I got with my PS2 and it was instantly playable – the graphics are fantastic – there’s always something going on in the background and the whole thing looks brilliant. Sadly the gameplay is a let down by the worst collision detection going – it’s really hard to find the motivation to race all the tracks with the different characters when the difference between winning and losing is a matter of how well you judge the invisible parts of the barriers. SSX 2 will probably see a marked improvement in gameplay, and I hope they include an option to turn off the comentary without losing the character voices.

Dead or Alive 2 is the alternative to Tekken – although I’d suggest a definate rental before you buy this one – it’s a little samey and a bit of a button masher, although it looks brilliant (the water effects are unbelievably good) and the music is outstanding. I think I’ll be taking advantage of EB’s trade in offer in January, though – it’s not really my cup of tea.

Smugglers Run is probably the best of the bunch when it comes to good old-fashioned fun! Driving about the vast levels in various vehicles with pogo-stick like suspension, fending off the suicidal cops is a great laugh. Not since the survival mode of Driver have I seen a game where the AI opponents are as certifiably insane as in Smugglers Run. Unlike SSX the collision detection is spot on – when you skim past a tree, you skim past the tree – you don’t hit some invisible part of it. The team based missions are the most fun – especially those where it’s your team against another team and then the cops get involved just to make things chaotically complete. The missions have a nice variety, too, and since they cover a huge area you’re unlikely to take the same route twice.

Up until you get to level 13, that is – there had to be a Driver 2 style trial and error level in there somewhere, I suppose – all game makers seem to make this kind of mistake at some point, although here they really have screwed up the pace of progression in the game – some people may be asking for their money back as it does seem impossible. It took me more than sixty attempts to do and then it was only by the skin of my teeth. Perseverance is the key, but you’ll wonder why on earth they placed a mission like this right in the middle of a bunch of easier ones.

Level 13 is not the only sore point – slowdown on 2-player mode is a bit of a pain, the radio girl gets a bit tedious after a few missions, and the landscapes are as sparse as they are vast. The whole game has a sort of unfinished feel to it – as if the developers gave up to meet a deadline rather than complete it. In the obligatory sequel I’m sure all of the fine tuning will add up to the perfect off road style game, although as it is, Smugglers Run is a fine game and the best of the three I own at the moment.

Giving the quality of other offerings, I think I’ll stick with these and my PS1 games until titles like Gran Tourismo 3 arrive in a few months time.

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