Journal

Real Men of Genius…

This Bud’s for you, Mr MicroSoft Menu Option Designer.

For it was you who put the Print option next to the Refresh option on the right click menu of Internet Explorer. I toast your lack of understanding of human computer interaction.

When other developers at Netscape, Mozilla, Opera and elsewhere became blinkered with the desire to make their applications more user friendly, you said “Bite my 12 inch Wiener and take my 20meg download!”

When the web browsing public pointed out that printing and refreshing a page were two entirely different actions, you alone dared to be different.

So I drink one Bud and then another in awe of how you’ve made sure several rain forests worth of paper get wasted every single day around the world because people accidentally choose to print when they wanted to refresh.

Take a deep bow, Mr MicroSoft Menu Option Designer – this Bud’s for you!

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Journal

White men can jump… to their own conclusions

Woody Harrelson has a bit of a rant at his own Government in this article. Looks like the anti-establishment feelings are growing outwith the realms of the general public, ‘States side.

As Wil Wheaton pointed out recently, those elected into office don’t seem to be paying much heed to the common people. Maybe if enough high profile american celebrities speak out against George Bush jr’s bombing campaigns then we can end this madness before any more innocents are killed by his macho posturing.

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Game On

Burnout 2 : Point of Impact

This game will quite deservedly sell hundreds of thousands of copies. Off of the back of that, Criterion will then be able to offload crates full of the Renderware development package to third party developers the world over.

And if people still need convincing after Burnout 2, Grand Theft Auto : Vice City will follow hot on the tyre tracks of this adrenaline fueled arcade racer to deliver a very merry and graphically enhanced xmas for gamers the world over, all courtesy of Renderware and a little imagination.

Could I be wrong?

Yes I could, but the quality of Burnout 2 defies the sub-year development time. Considering the world had been on a couple of trips round the Sun in the time it took the Codies to churn out TOCA and it’s bland renderer, it might be worth their while to invest in Renderware before they start work on yet another sequel.

This game is everything TOCA Race Driver failed to be. It’s a very decent racing experience, the graphics are sublime, and even when you get it all wrong the physics and particle effects make for a heart stopping, eyeball grabbing one way ticket to Carnageville before you’re off on your merry way again.

If it has any faults it’s that once you’re ahead, the AI cars don’t use boost if you don’t. So once you’re ahead there’s really no reason to take the risk and have it all end in tears on the final corner.

But where would the fun be in that?

Burnout 2 just begs you to see how fast you can go. It’s not quite up there with Wipeout Fusion’s Zone Mode, but considering your wheels are on the tarmac and the roads are filled with traffic it goes plenty fast enough!

New for the sequel; when you hit the boost the music fades in instead of fading out to a heartbeat, as in the previous game. It’s weird at first, but pretty cool after a while. Also new are the various game modes such as pursuit, obviously borrowed from the Need For Speed series, and Crash mode, which just involves having as big a crash as you possibly can from various set pieces. Sounds fun, and it is.

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