After a wait of over six months, the final chapter of the Killzone Liberation story became available for free download last week. Having given up on the single player campaign during the span since the game was released, I was spurred on by the arrival of Chapter 5 to get the four chapters that came on the disk completed so that I could play it.
Having been frustrated and stuck for a good while at a boss level in an earlier mission, I didn’t exactly relish the thought of going back to it, though. One of my peeves with game design is ridiculously contrived end of level nasties that force you to trudge through an otherwise simple level in order to get your ass kicked by trial and error at the end.
Unfortunately, it would transpire, that train of thought appears to be the fundamental ethos of game design at Guerrilla Games.